Self-introduction

Wu Junyi

I am a game designer, and moreover, an entertainment designer

I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games
I am always eager to try. (Scroll down to see what else I can do)

I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.

My Strengths

As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

Internship Experience

From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

My Tech Stack

Every tool is an extension of my way of thinking, designing, and creating.

Tech Logo

Unity

This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Tech Logo

Figma

Almost all of the project's self-developed 2D assets were quickly completed using Figma.

Tech Logo

GitHub

I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Tech Logo

Blender

With many plugins, I can create most 3D assets using Blender

Tech Logo

Shapr3D

For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Tech Logo

Arduino

My hardware device development is all implemented using Arduino or ESP32.

Tech Logo

TouchDesigner

It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

Tech Logo

DaVinci

allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it

Strategy and creativity-driven design

My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

Research & Strategy

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

Feedback & Refinement

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's create inspiring work together!

Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.

Self-introduction

Wu Junyi

I am a game designer, and moreover, an entertainment designer

I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games
I am always eager to try. (Scroll down to see what else I can do)

I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.

My Strengths

As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

Internship Experience

From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

My Tech Stack

Every tool is an extension of my way of thinking, designing, and creating.

Tech Logo

Unity

This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Tech Logo

Figma

Almost all of the project's self-developed 2D assets were quickly completed using Figma.

Tech Logo

GitHub

I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Tech Logo

Blender

With many plugins, I can create most 3D assets using Blender

Tech Logo

Shapr3D

For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Tech Logo

Arduino

My hardware device development is all implemented using Arduino or ESP32.

Tech Logo

TouchDesigner

It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

Tech Logo

DaVinci

allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it

Strategy and creativity-driven design

My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

Research & Strategy

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

Feedback & Refinement

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's create inspiring work together!

Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.

Self-introduction

Wu Junyi

I am a game designer, and moreover, an entertainment designer

I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games
I am always eager to try. (Scroll down to see what else I can do)

I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.

My Strengths

As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

1. Game Design (Conventional, VR, Installation, etc.)

Emergent game design

Design and Development of Unity Platform Games

XR Content Design and Development for Quest and Pico Platforms

Design and development of unconventional games (cameras, installations, motion sensing, etc.)

2. Hardware Device Development

Design and development of interactive installations for different scenarios

development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.

An integrated hardware + software experience

Combining multiple sensors with a microcontroller to create interactive installations

Internship Experience

From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Game Designer

Tencent

Supercell Cooperation Department

Dec 2025 - Mar 2026

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Immersive Experience Designer

Next Scene

Dream Maker Bureau

July 2024 - September 2024

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

Unity Cinematic Creator

NetEase

Miaozi Studio

2023.8 - 2023.9

My Tech Stack

Every tool is an extension of my way of thinking, designing, and creating.

Tech Logo

Unity

This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Tech Logo

Figma

Almost all of the project's self-developed 2D assets were quickly completed using Figma.

Tech Logo

GitHub

I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Tech Logo

Blender

With many plugins, I can create most 3D assets using Blender

Tech Logo

Shapr3D

For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Tech Logo

Arduino

My hardware device development is all implemented using Arduino or ESP32.

Tech Logo

TouchDesigner

It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

Tech Logo

DaVinci

allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it

Strategy and creativity-driven design

My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

01.

Research & Planning

At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

Research & Strategy

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

02.

Concept & Creative Ideation

During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

Feedback & Refinement

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

03.

Feedback & Optimization

Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

04.

Test & Polish

I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

05.

Publish & Go Live

After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.

Testing & Optimization
Portrait of portfolio creator

Hi

Hi

Let's create inspiring work together!

Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.

Create a free website with Framer, the website builder loved by startups, designers and agencies.