Self-introduction
Wu Junyi
I am a game designer, and moreover, an entertainment designer
I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games—
I am always eager to try. (Scroll down to see what else I can do)
I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.
My Strengths
As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
Internship Experience
From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
My Tech Stack
Every tool is an extension of my way of thinking, designing, and creating.

Unity
This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Figma
Almost all of the project's self-developed 2D assets were quickly completed using Figma.

GitHub
I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Blender
With many plugins, I can create most 3D assets using Blender

Shapr3D
For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Arduino
My hardware device development is all implemented using Arduino or ESP32.

TouchDesigner
It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

DaVinci
allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it









Strategy and creativity-driven design
My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.
02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.


Hi
Hi
Let's create inspiring work together!
Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.
Self-introduction
Wu Junyi
I am a game designer, and moreover, an entertainment designer
I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games—
I am always eager to try. (Scroll down to see what else I can do)
I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.
My Strengths
As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
Internship Experience
From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
My Tech Stack
Every tool is an extension of my way of thinking, designing, and creating.

Unity
This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Figma
Almost all of the project's self-developed 2D assets were quickly completed using Figma.

GitHub
I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Blender
With many plugins, I can create most 3D assets using Blender

Shapr3D
For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Arduino
My hardware device development is all implemented using Arduino or ESP32.

TouchDesigner
It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

DaVinci
allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it









Strategy and creativity-driven design
My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.
02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.


Hi
Hi
Let's create inspiring work together!
Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.
Self-introduction
Wu Junyi
I am a game designer, and moreover, an entertainment designer
I like to turn ideas into things that can be touched and experienced.
Currently exploring the connections between imagery, interactive technology, narrative, and emotion:
From motion-sensing mobile games to science popularization installations for aurora adventures in planetariums,
from Touchdesigner interactive works to narrative exploration in VR games—
I am always eager to try. (Scroll down to see what else I can do)
I believe design is not just a tool, but also a language.
Through it, we can shape atmospheres, create a sense of ritual,
and make a tiny webpage, a button, or a play of light and shadow
all become portals for emotional connection between people and the world.
My Strengths
As a game and entertainment designer, I specialize in cross-media design and the design and development of different entertainment mediums
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
1. Game Design (Conventional, VR, Installation, etc.)
Emergent game design
Design and Development of Unity Platform Games
XR Content Design and Development for Quest and Pico Platforms
Design and development of unconventional games (cameras, installations, motion sensing, etc.)
2. Hardware Device Development
Design and development of interactive installations for different scenarios
development of microcontrollers such as Arduino, Raspberry Pi, ESP32, etc.
An integrated hardware + software experience
Combining multiple sensors with a microcontroller to create interactive installations
Internship Experience
From a curious creator to gradually growing into a designer, I have always focused on: creating emotionally resonant, user-centric entertainment experiences. In every project, I attempt to blend narrative and design, allowing the experience to exist not only in the present, but also in future reflection.
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Game Designer
Tencent
Supercell Cooperation Department
Dec 2025 - Mar 2026
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Immersive Experience Designer
Next Scene
Dream Maker Bureau
July 2024 - September 2024
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
Unity Cinematic Creator
NetEase
Miaozi Studio
2023.8 - 2023.9
My Tech Stack
Every tool is an extension of my way of thinking, designing, and creating.

Unity
This is my testing ground for game and installation development—integrating it with AI allows me to rapidly develop prototypes.

Figma
Almost all of the project's self-developed 2D assets were quickly completed using Figma.

GitHub
I will store and collaborate on almost all of my technical development work (especially team development) on GitHub.

Blender
With many plugins, I can create most 3D assets using Blender

Shapr3D
For hard-edged or regular geometric models, Shapr3D and the iPad allow me to model and present anywhere, at any time.

Arduino
My hardware device development is all implemented using Arduino or ESP32.

TouchDesigner
It not only functions very smoothly as the center console of the installation, but is also a great tool for creating kinetic art.

DaVinci
allows me to edit videos without having to endure lagging and crashes, while also enabling me to complete the entire post-production workflow on it









Strategy and creativity-driven design
My workflow integrates strategy and creativity, aiming to solve problems, develop feasible solutions, and deliver design work that effectively achieves project goals.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.
01.
Research & Planning
At the beginning of the project, I will delve deeply into the project's purpose, requirements, available resources, and target audience. Through preliminary research and strategic planning, I will outline a rough roadmap to provide direction and a basis for the project.

02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.
02.
Concept & Creative Ideation
During this phase, I will focus on creative brainstorming and concept exploration based on the results of the previous stage. Through brainstorming, I will gradually organize and transform initial ideas and drafts into viable prototypes, laying the foundation for the subsequent design and development direction.

03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
03.
Feedback & Optimization
Collaboration is the core of this stage. I will work with all parties to review the design, gather feedback, and continuously optimize it to make the outcome better align with everyone's expectations and project goals, ensuring the final design truly achieves the project objectives and satisfies the target audience.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
04.
Test & Polish
I will conduct comprehensive testing to identify and resolve performance or usability issues. This phase ensures the design runs smoothly in all aspects while meeting excellent user experience standards.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.
05.
Publish & Go Live
After all work is completed and verified, the project will be officially launched and delivered. Following the launch, ongoing maintenance guidance and support will be provided to ensure the project's long-term effectiveness and stability.


Hi
Hi
Let's create inspiring work together!
Let's create works that truly touch people—whether they are games, VR, installations, immersive experiences, or the next great creative idea.

